News » alcheMo for BREW launch
19 June 2007
Innaworks Alleviates Mobile Platform Fragmentation with alcheMo Java ME-to-BREW Porting Solution
SAN DIEGO, CA June 19, 2007
Innaworks, a premier provider of development tools for the mobile game and application industry, today announced the commercial availability of alcheMo, an automated Java ME-to-BREW porting solution. alcheMo is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) application to BREW without further manual adjustments. Innaworks will showcase its products in booth #32 at the BREW 2007 Conference, being held June 20 - 22 in San Diego. Innaworks also announced that Hands-On and Superscape, both ranked in the top 10 US mobile game publishers, are licensing alcheMo and are committed to alcheMo as their preferred Java ME to BREW porting solution.
To maximize market availability, mobile application publishers and developers must make their content available on both Java ME and BREW. Traditional methods to port from Java ME to BREW devices add weeks to an application's time-to-market, often with costs as much as the original development. alcheMo's cost-effective automated process minimizes time-to-market, while enabling developers to maintain a single code base to target both Java ME and BREW.
alcheMo incorporates an advanced optimizing translator to convert Java ME application source code to equivalent BREW C++ application source code. Compiled using a standard BREW C++ tool-chain and linked with alcheMo's optimized run-time library, a native BREW application is produced. alcheMo is capable of porting Java ME applications utilizing a commonly used subset of Java ME CLDC 1.1 and MIDP 2.0, and fully supports the use of Java-style exception handling, multithreading, synchronization, interfaces, inner classes and other advanced Java language features. alcheMo's run-time library incorporates a garbage collector for automatic memory management.
"alcheMo is technically very impressive. It is the first automated J2ME to BREW porting solution I know of that works on standard unmodified J2ME games. alcheMo has every potential of revolutionizing the way the industry tackles platform fragmentation," said David Brittain, VP Technology, Superscape. "On the Spring Break: Wild Waves project, alcheMo shows that a single code base is a reality and simultaneous J2ME and BREW development is no longer an expensive luxury. Equally impressive is the quality of Innaworks' relentless customer service. I enjoyed working with their dedicated and talented team who helped make Spring Break: Wild Waves a success."
"With Fantastic Four: Rise of the Silver Surfer, alcheMo produced a high quality port in a significantly shorter period of time resulting in a compressed QA cycle and reduced time to market," said Michael Temkin, CTO and SVP of Product Development of Hands-On Mobile. "Our total cost of delivering the game on BREW was dramatically reduced. The automated porting approach is fundamentally changing the game; with alcheMo it is now profitable and indeed straight-forward to take advantage of the niche opportunities with the second and third tier operators."
"For mobile game and application publishers and developers working with Java who need a way to showcase their products on the BREW solution, the Innaworks alcheMo solution provides a simple and time-efficient conversion," said Christophe Bernard, staff manager, developer relations for QUALCOMM Internet Services. "The ability to extend applications to BREW opens up great new opportunities for publishers and developers to deliver their products to BREW operators globally."
alcheMo is now immediately available for licensing. Additional information is available at www.innaworks.com.
Full version of press release is available here.