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This page last changed on Mar 28, 2008.

News

alcheMo for iPhone beta program is now closed

24 April 2008

alcheMo for iPhone beta program is now closed. Please keep an eye out for the commercial release of alcheMo for iPhone.

Innaworks Announces Java Development Solution For iPhone

28 March 2008

INNAWORKS ANNOUNCES JAVA DEVELOPMENT SOLUTION FOR IPHONE

Technology Enables Development of Immersive iPhone Games using Java ME

WELLINGTON, New Zealand - March 28, 2008 - Innaworks, a premier provider of development tools for the mobile game and application industry, today announced the beta programme for alcheMo for iPhone, the newest addition to its successful alcheMo family. alcheMo for iPhone is designed for simultaneous Java ME and iPhone development. Initially targeted at game publishers, alcheMo for iPhone is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch without the need for further manual adjustments. Innaworks will showcase its products in booth 1557 at the CTIA Conference, being held 1-3 April in Las Vegas.

iPhone and iPod touch have sparked the imagination of game developers; the mobile game industry is already feeling their impact. However it remains a fact today that Java ME is commercially the most significant mobile platform. To maximize market availability, mobile game publishers and developers must make their content available on multiple mobile platforms. With the addition of alcheMo for iPhone, the alcheMo product family allows you to address iPhone, BREW and Java ME with a single code base. alcheMo for iPhone is an effective method to develop immersive and high-performance native iPhone games in Java while taking advantage of the iPhone's accelerometer and multi-touch features.

Stephen Cheng, CEO of Innaworks said "With the expected introduction of iPhone's AppStore in June, iPhone is emerging as a serious gaming platform. We are amazed by the effectiveness of the touch screen and accelerometer on enhancing gaming experience. We expect the early backers among game publishers to significantly benefit from their first mover advantage. alcheMo for iPhone will help mobile game publishers to reach the eagerly awaiting gamers with quality games on iPhone and iPod touch."

alcheMo for iPhone incorporates a patent-pending optimizing translator to convert Java ME application source code to equivalent application source code for iPhone. Compiled using an iPhone tool-chain and linked with alcheMo's optimized run-time library, a native iPhone application is produced. alcheMo for iPhone is capable of converting Java ME applications utilizing an extensive subset of Java ME CLDC 1.1 and MIDP 2.0 (including touch screen support) and supports several JSR extension APIs including the JSR-256 mobile sensor API. Advanced language features such as Java-style exception handling, multithreading, synchronization, interfaces, and inner classes are supported. alcheMo's run-time library incorporates a garbage collector for automatic memory management.

The translation technology behind alcheMo for iPhone has been time tested on alcheMo for BREW, which powers many of the high profile BREW game titles today. "Urban Attack is one of Vivendi's most technologically complex games. This award winning first person shooter provides an immersive 3D gaming experience on even low end handsets." said Eric Huynh, CTO of Vivendi Mobile Games of alcheMo for BREW. "It was therefore an incredible achievement that alcheMo enabled a Vivendi J2ME engineer with no previous BREW experience to deliver Urban Attack onto a wide spread of BREW handsets. The alcheMo-optimized BREW SKUs delivered a very smooth gaming experience despite the complex graphics and heavy computation."

The private beta programme for alcheMo for iPhone is immediately open. We are inviting qualifying game publishers and game developers to join this programme. Please contact us at alcheMo-sales@innaworks.com to register your interest.

Full version of press release is available here.

Innaworks Announces Automated Java to BREW Porting Solution Specifically Targeted For Mobile Applications

28 March 2008
INNAWORKS ANNOUNCES AUTOMATED JAVA TO BREW PORTING SOLUTION SPECIFICALLY TARGETED FOR MOBILE APPLICATIONS

WELLINGTON, New Zealand - March 28, 2008 - Innaworks, a premier provider of development tools for the mobile game and application industry, today announced version 2.1 of alcheMo for BREW, the automated Java Platform, Micro Edition (Java ME) to BREW porting solution. This new version of alcheMo is the world's first product in the category that specifically targets the unique needs of the mobile application industry.

alcheMo for BREW version 2.1 is capable of instantly porting a broad range of standard Java ME mobile applications to BREW. alcheMo for BREW version 2.1 introduces support for the HTTP/HTTPS and File Connection APIs (JSR-75). In addition, alcheMo for BREW version 2.1 includes pre-production support for sockets and TCP, Location Based Services (JSR-179) and Personal Information Services (JSR-75).

Innaworks will demonstrate its products at booth 1557 at the CTIA Conference, to be held 1-3 April in Las Vegas.

The mobile game and the mobile application markets both face the same relentless pressure that pervades the fast-paced mobile industry. However, the two markets have distinctly different needs and requirements. "Unlike mobile games, mobile applications have a long shelf life. Mobile applications are typically extended and maintained throughout the product lifetime," said Stephen Cheng, CEO of Innaworks. "Total lifecycle cost, time to market and extensibility are critical for their long time success. alcheMo perfectly matches these requirements and provides a unique solution."

With alcheMo, mobile application developers can target multiple mobile platforms, including Java ME and BREW, using a single code base. Innaworks is also currently extending alcheMo to support the Apple iPhone platform. By virtue of the single code base, alcheMo customers can minimize their product's life-cycle costs by the elimination of manual cross-platform porting; unified functional testing across Java and BREW; reduced customer support costs; and simplified project management. Consolidation into a single maintainable code base helps alcheMo's customers to bring their applications to market months ahead of the competition. The single code base advantage enables alcheMo customers to out-manoeuvre their competitors through rapid product feature rollouts across multiple platforms over the application's lifetime.

alcheMo for BREW is trusted by Tier 1 mobile application developers, and today powers many demanding applications including mobile banking and health management. alcheMo for BREW is also the market leader in the mobile game industry, counting Vivendi, Hands-On, Superscape and I-Play amongst its customers. "We found alcheMo to be a great solution for quickly porting to BREW our J2ME application t+ diabetes, a mobile phone based health management system.", said Greg Billington, Technical Director, t+ Medical. "As well as reducing the project timeline, alcheMo produced a BREW application that looks and operates like the original and can easily stay in sync with the original Java code base. alcheMo shrank the porting process from months to days, and was easy for existing engineers to use without retraining in BREW."

Innaworks is one of the few companies which operates a mobile base station emulator. This specialised equipment enables Innaworks to emulate CDMA and EVDO cellular networks to provide our customers with world-class support.

alcheMo for BREW incorporates a patent-pending optimizing translator to convert Java ME application source code to equivalent C++ application source code for BREW. Compiled using a standard BREW tool-chain and linked with alcheMo's optimized run-time library, alcheMo produces a native BREW application. alcheMo for BREW version 2.1 is capable of converting Java ME applications utilizing an extensive subset of Java ME CLDC 1.1 and MIDP 2.0, and supports several JSR extension APIs. Advanced Java language features such as Java-style exception handling, multithreading, synchronization, interfaces, and inner classes are fully supported. alcheMo's run-time library incorporates a garbage collector for automatic memory management. alcheMo is fully automated and its output requires no further manual adjustment.

alcheMo for BREW version 2.1 is immediately available. Please contact alcheMo-sales@innaworks.com for further information.

Full version of press release is available here.

Innaworks is exhibiting at CTIA (booth #1557)

28 March 2008

Innaworks will be exhibiting at the CTIA in Las Vegas, on 1 April to 3 April 2008. Innaworks will be demonstrating alcheMo for BREW and the newly announced alcheMo for iPhone at our booth #1557. We look forward to see you there.

If you would like to fix an appointment with our executives at CTIA, please email us at alchemo-sales@innaworks.com.

Innaworks will be speaking at JavaOne 2008

28 March 2008

Following the tradition of JavaOne 2006 and JavaOne 2007, Innaworks' Simon Robinson and Chris Andreae are once again invited to present at JavaOne 2008. The session TS-5683 is titled "Avoiding the Bumps in Development for the Java Platform, Micro Edition (Java ME Platform): Best Practices". We look forward to share and exchange our experiences with you.

If you would like to meet with our team at JavaOne 2008, please email us at alchemo-sales@innaworks.com.

Innaworks and Mobile Distillery Forge Strategic Partnership to Offer Integrated Java to Java and Java to BREW Porting Solution

5 September 2007

MOBILE DISTILLERY AND INNAWORKS FORGE STRATEGIC PARTNERSHIP TO OFFER INTEGRATED JAVA - BREW PORTING SOLUTION

Streamlined integration between Celsius v4 and alcheMo forms unique Java to BREW production toolset for mobile developers

Marseille, France / Wellington, New Zealand, 3 September 2007
Mobile Distillery and Innaworks, leading providers of software tools for the mobile application industry, today jointly announced that they have entered into a technology partnership and built a streamlined integration of Mobile Distillery's Celsius v4 Java porting solution with Innaworks' alcheMo Java to BREW transcoding solution. Building on their core technology expertise, the two companies have co-developed unique developer facing solutions that bridge the gap between Java(TM) ME and BREW(R) application roll-out, accelerating time-to-market and slashing porting costs. The combination of two best-of-breed products, Celsius, award-winning automated Java porting software, with alcheMo, market leading automated Java to BREW porting solution, provides a comprehensive solution to solve the platform and handset fragmentation issue for mobile game and application providers.

"Today alcheMo automates Java to BREW porting for many of the top mobile game and application publishers." said Stephen Cheng, CEO of Innaworks. "The tight integration with Celsius provides our customers with the opportunity to unify their Java and BREW production and post-production pipelines, and greatly reduces the time and cost of porting to hundreds of Java and BREW handsets." he added.

"The delivery of a dedicated output from Celsius v4 to Innaworks' alcheMo allows to develop once and port easily to a maximum number of platforms and operators from a single Java ME master code base" said Eric Lemarchal, Mobile Distillery Co-Founder and CEO. "This simplifies the whole production pipeline and makes it possible to deploy mobile applications in a highly cost effective way".

The integrated solution provides significant benefits:

  • Simultaneous BREW and J2ME development building off a single Java code base
  • Accelerated time to market
  • Easy updates to future devices
  • Reduced QA, porting and maintenance costs

The integrated alcheMo and Celsius solution is now commercially available. For enquiries please contact Innaworks or Mobile Distillery.

Full version of press release is available here.

alcheMo launch

19 June 2007

Innaworks Alleviates Mobile Platform Fragmentation with alcheMo Java ME-to-BREW Porting Solution

SAN DIEGO, CA June 19, 2007

Innaworks, a premier provider of development tools for the mobile game and application industry, today announced the commercial availability of alcheMo, an automated Java ME-to-BREW porting solution. alcheMo is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) application to BREW without further manual adjustments. Innaworks will showcase its products in booth #32 at the BREW 2007 Conference, being held June 20 - 22 in San Diego. Innaworks also announced that Hands-On and Superscape, both ranked in the top 10 US mobile game publishers, are licensing alcheMo and are committed to alcheMo as their preferred Java ME to BREW porting solution.

To maximize market availability, mobile application publishers and developers must make their content available on both Java ME and BREW. Traditional methods to port from Java ME to BREW devices add weeks to an application's time-to-market, often with costs as much as the original development. alcheMo's cost-effective automated process minimizes time-to-market, while enabling developers to maintain a single code base to target both Java ME and BREW.

alcheMo incorporates an advanced optimizing translator to convert Java ME application source code to equivalent BREW C++ application source code. Compiled using a standard BREW C++ tool-chain and linked with alcheMo's optimized run-time library, a native BREW application is produced. alcheMo is capable of porting Java ME applications utilizing a commonly used subset of Java ME CLDC 1.1 and MIDP 2.0, and fully supports the use of Java-style exception handling, multithreading, synchronization, interfaces, inner classes and other advanced Java language features. alcheMo's run-time library incorporates a garbage collector for automatic memory management.

"alcheMo is technically very impressive. It is the first automated J2ME to BREW porting solution I know of that works on standard unmodified J2ME games. alcheMo has every potential of revolutionizing the way the industry tackles platform fragmentation," said David Brittain, VP Technology, Superscape. "On the Spring Break: Wild Waves project, alcheMo shows that a single code base is a reality and simultaneous J2ME and BREW development is no longer an expensive luxury. Equally impressive is the quality of Innaworks' relentless customer service. I enjoyed working with their dedicated and talented team who helped make Spring Break: Wild Waves a success."

"With Fantastic Four: Rise of the Silver Surfer, alcheMo produced a high quality port in a significantly shorter period of time resulting in a compressed QA cycle and reduced time to market," said Michael Temkin, CTO and SVP of Product Development of Hands-On Mobile. "Our total cost of delivering the game on BREW was dramatically reduced. The automated porting approach is fundamentally changing the game; with alcheMo it is now profitable and indeed straight-forward to take advantage of the niche opportunities with the second and third tier operators."

"For mobile game and application publishers and developers working with Java who need a way to showcase their products on the BREW solution, the Innaworks alcheMo solution provides a simple and time-efficient conversion," said Christophe Bernard, staff manager, developer relations for QUALCOMM Internet Services. "The ability to extend applications to BREW opens up great new opportunities for publishers and developers to deliver their products to BREW operators globally."

alcheMo is now immediately available for licensing. Additional information is available at www.innaworks.com.

Full version of press release is available here.

Innaworks speaking at JavaOne 07

5 May 2007

Simon Robinson (mBooster Tech Lead) is invited to speak at JavaOne 2007 on the topic of J2ME optimization.


Innaworks speaking at GDC Mobile 07

5 February 2007

Stephen Cheng (CEO) and Simon Robinson (mBooster Tech Lead) are invited to speak at Game Developer Conference Mobile 2007 on the topic of "Super J2ME Games: Size and Performance" on 6 March 2007. We are also available for meetings on 5-7 March at Moscone Centre, San Francisco. Please contact Stephen Cheng if you would like to meet up.


Innaworks speaking at JavaOne 2006

1 July 2006

Stephen Cheng (CEO) delivered a presentation titled "Sequeezing the last byte and the last ounce of performance" at JavaOne 2006. Details and PDF presentation are available at http://developers.sun.com/learning/javaoneonline/2006/mobility/TS-3418.html.


Finalist Java Tool Of The Year in Developer.com

12 January 2006

Innaworks is a finalist in the Java Tool Of The Year category of the Developer.com Products Of The Year 2006 awards. We would like to thank our customers for the support and nomination. Details are available at http://www.developer.com/java/other/article.php/3576981.


Superscape licenses mBooster optimization technology

7 September 2005

Innaworks Development Limited, the world's leading optimization expert for mobile games and applications, announces today the signing of a technology partnership agreement with Superscape Group Plc. The company's automated optimization technology, mBooster, will be utilised by Superscape to produce all new 2D and 3D mobile games for 12 months.

mBooster alleviates two key technological barriers facing mobile game and application developers today: the size constraint and the performance constraint. It automatically reduces the size and increases the performance of mobile games and applications for the J2ME platform, a version of the computer language Java used for cell phones, PDAs (personal digital assistants) and other consumer appliances. Three years in research and development, mBooster incorporates important advances in compiler technologies and compression technologies.

Superscape Group plc, is the world's leading 3D mobile games publisher and the company's games are being distributed on fifteen of the largest networks around the globe. David Brittain, Technology Lead, Publishing at Superscape said: "We are extremely excited about the impact mBooster has on our productivity and creative freedom. Through utilising mBooster we are able to maximise the talent of our development team to create even more compelling content, and still fit these games within the handset constraints."

Stephen Cheng, CEO of Innaworks added that he was "particularly excited about the opportunity to work with the industry leader Superscape in advancing the industry standard of 3D mobile games. This partnership is an excellent demonstration that the mBooster technology benefits not only 2D mobile games for mainstream consumer devices, but also immersive content pushing the limits of high-end handsets".


Technology Commendation Award

11 August 2005

Innaworks is recognized today for its pioneering mBooster technology by receiving the prestigious award from the Foundation of Research, Science and Technology, a New Zealand Crown Entity dedicated to the development of R&D capability in New Zealand.

Full details are available on http://www.frst.govt.nz/news/2005/TechCom_Winners_Aug05.cfm.


Innovation of the Year award

27 April 2005

Innaworks yesterday was recognized for its innovative contribution to the mobile industry, the mBooster mobile application and game optimizer, through the Telecom New Zealand Incubators Award for "Innovation of the Year". Full details are available on http://www.telecom-media.co.nz/releases_detail.asp?id=3157.


Photo: New Zealand Associate Minister for Industry and Regional Development Pete Hodgson presenting the award to Innaworks' CEO Stephen Cheng.